Dire Wolverine

is a Dire Animal

is a Wolverine



3e

         
   TN   
         

Pathfinder facts

  • CR: 4
  • XP: 1,200
  • Size: Large
  • Type: Animal
  • Initiative: +7
  • Senses: low-light vision, scent
  • AC: 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
  • HP: 42 (5d8+20)
  • Saves: Fort +7, Ref +7, Will +2
  • Speed: 30 ft., climb 10 ft.
  • Melee: 2 claws +6 (1d8+4), bite +6 (1d6+4)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 19, Dex 17, Con 17, Int 2, Wis 12, Cha 10
  • Attacks: Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
  • Feats: Improved Initiative, Skill Focus (Perception), Toughness
  • Skills: Climb +12, Perception +12
  • Organization: solitary or pair
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Large
  • CR: 4
 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
  • AC: 16 (-1 size, +3 Dex, +4 natural)
  • Advancement: 6-15 HD (Large)
  • Attacks: 2 claws +8 melee, bite +3 melee
  • CR: 4
  • Damage: Claw 1d6+6, bite 1d8+3
  • HD: 5d8+20 (42)
  • Initiative: +3 (Dex)
  • Organization: Solitary or pair
  • Qualities: Scent
  • Reach: 5 ft. by 10 ft./5 ft.
  • Saves: Fort +8, Ref +7, Will +5
  • Size: Large
  • Skills: Climb +14, Listen +9, Spot +8
  • Speed: 30 ft., climb 10 ft.
  • Terrain: Temperate forest, hill, plains, and underground
  • Treasure: None
  • Type: Animal